Tactus Studio

Stack Attack — Rules

Overview

  • 64 numbered cards (1–64)
  • 2–6 players
  • Each player starts with 10 cards
  • 4 shared rows on the table

Objective

Avoid collecting penalty points. The game ends when any player reaches 64 penalty points — the current round completes first. The player with the lowest total score wins. Tied lowest scores count as a shared win.

Turn Structure

  1. 1.All players simultaneously choose and reveal one card.
  2. 2.Cards are placed in ascending order into rows.
  3. 3.Each card goes to the row with the closest lower number.
  4. 4.The 6th card placed in any row triggers a penalty — that player collects all cards in that row.

Scoring

ConditionPenalty Points
Most cards collected (any pile)1 pt per card
Multiples of 52 pts
Multiples of 103 pts
Multiples of 115 pts
Cards 13 and 558 pts (overrides all other rules)

Action Cards

There are 3 of each action card type.

CardNumbersEffect
Block11, 30, 46Blocks a chosen row for the round — no cards can be placed in it. If this eliminates a player's only valid row, that player must pick up that row.
Shield13, 35, 56Protects the player from all penalties this round.
Decreasing8, 22, 60Reverses card placement to highest-to-lowest for the round. Multiple Decreasing cards do not stack.
Switch15, 40, 61Swaps the player's revealed card with any other player's card before placement.

Action Card Rules

  • Action cards always resolve in ascending number order, regardless of Decreasing.
  • Action cards occupy row spots like normal cards.
  • Two Switch cards resolve in ascending number order with full cascade chaining.

End of Game

  • When any player hits 64 penalty points, the current round completes fully.
  • The player with the lowest total score wins.
  • Tied lowest scores count as a shared win.