Tactus Studio

Stack Attack — Rules

How to play

Watch a round unfold

Click through to see Stack Attack in action.

Step 1 of 12

The table is set

Shuffle all 64 cards. Deal 10 to each player — hands are secret. Place 4 cards face up from the deck to start each row.

Row 1
Card 4
Row 2
Card 14
Row 3
Card 33
Row 4
Card 48
Scores
Sara
0
pts
Ziad
0
pts
Lena
0
pts
You
0
pts

Overview

  • 64 numbered cards (1–64)
  • 2–6 players
  • Each player starts with 10 cards
  • 4 shared rows on the table

Objective

Avoid collecting penalty points. The game ends when any player reaches 64 penalty points — the current round completes first. The player with the lowest total score wins. Tied lowest scores count as a shared win.

Turn Structure

  1. 1.All players simultaneously choose and reveal one card.
  2. 2.Cards are placed in ascending order into rows.
  3. 3.Each card goes to the row with the closest lower number.
  4. 4.The 6th card placed in any row triggers a penalty — that player collects all cards in that row.

Scoring

ConditionPenalty Points
Most cards collected (any pile)1 pt per card
Multiples of 52 pts
Multiples of 103 pts
Multiples of 115 pts
Cards 13 and 558 pts (overrides all other rules)

Action Cards

There are 3 of each action card type.

CardNumbersEffect
BlockCard 11Card 30Card 46The chosen row is treated as non-existent for the round — no one can place in it or collect from it (including the player who played the Block card). Cards that would normally go there are redirected to the next valid row.
ShieldCard 13Card 35Card 56This card can be placed as the 6th card in a row without taking the row. If it is lower than the last card in every row, you may place it in any row without collecting any cards.
DecreasingCard 8Card 22Card 60Reverses card placement to highest-to-lowest for the round. Multiple Decreasing cards do not stack.
SwitchCard 15Card 40Card 61Swaps the player's revealed card with any other player's card before placement.

Action Card Rules

  • Action cards always resolve in ascending number order, regardless of Decreasing.
  • Action cards occupy row spots like normal cards.
  • Two Switch cards resolve in ascending number order with full cascade chaining.

End of Game

  • When any player hits 64 penalty points, the current round completes fully.
  • The player with the lowest total score wins.
  • Tied lowest scores count as a shared win.